Everytime I enabled a mod I ran FNIS to check whether or not it was causing the error. What I learned from this was that the only fix to this issue is to simply delete ALL of the mods that FNIS might've tried interacting or reading. If you don't, then you'll still get the error. ALL MODS that have anything to do with animations NEEDS to be deleted and re-downloaded, including FNIS itself. Even skeleton mods like XPMSE (I think that's what it's called) needs to be deleted and downloaded again. If you have a mod that manages animations, then it needs to be deleted and downloaded again. (Or just move overwrite, then have FNIS write files, then move overwrite back and say no to all.) Edited Augby Kagemanden You also need to get rid of all the FNIS files in the overwrite. I just read my original post and what I wrote isn't clear at all so I apologize for this. The issue you are running into is most likely because GenerateFNISForUsers is overwriting the files in the original skeleton and animation mods so these mods must be installed fresh before you run GenerateFNISForUsers. FNIS FOR USERS BEHAVIORS GENERATED SOFTWARE.FNIS FOR USERS BEHAVIORS GENERATED MODS.FNIS FOR USERS BEHAVIORS GENERATED INSTALL.
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